Determining the Strength of Chess Players Based on Actual Play
نویسنده
چکیده
The increasing strength of chess engines and their fine-tuned ability to evaluate positions provide the opportunity to use computer analysis for assessing the strength of players on a move-by-move basis, as a game is being played. As each player makes a move on the board, a sufficiently strong engine will be able to determine whether that move has contributed to improve or degrade the position. This change in position evaluation is defined as the gain per move. In this article, we assume that it is possible to characterise a player by a distribution of gain over several moves, preferably across several games. We present an approach to estimate the strength of players based on their distributions of gain. This estimated strength is expressed in terms of a perceived Elo rating, which may differ from a player’s actual rating. However, the average of the perceived Elo ratings is equal to the average of the actual Elo ratings for a set of players. A critical factor in the approach is the need to determine the strength of the engine used for analysis. Once this is obtained, it is possible to carry out all sorts of comparisons between players, even players from different eras who never competed against each other. There are many potential applications but here we focus mainly on developing the approach, using a few recent tournaments as well as some historical events for illustrative purposes.
منابع مشابه
Auditory memory function in expert chess players
Background: Chess is a game that involves many aspects of high level cognition such as memory, attention, focus and problem solving. Long term practice of chess can improve cognition performances and behavioral skills. Auditory memory, as a kind of memory, can be influenced by strengthening processes following long term chess playing like other behavioral skills because of common processing pat...
متن کاملGiraffe: Using Deep Reinforcement Learning to Play Chess
This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform parametertuning on hand-crafted evaluation functions, Giraffe’s learning system also performs automatic feature extraction and pattern recognition. The trained ...
متن کاملBias in the ELO‒system of online chess
ELO is the key performance indicator in chess, a global and worldwide measure of chess skills and strength of chess play. Since their invention, ELO-systems are intended to be comparable and unbiased, so that chess players can know their level of play and can compare it among systems and internationally. Moreover, ELO is the defining feature of grandmasters with legal implications. Thus, it is ...
متن کاملEffects of the Lateral- and Double-Thinking Strategies on the Chess Positions Solving and Performance Time
Background. The game of chess, which is viewed as a symbol of intellectual prowess, is a valuable educational tool which can improve cognitive behavior such as thinking models, etc.; but the effects of thinking strategy such as double thinking strategies (DTS) and lateral thinking strategies (LTS) on the chess performance is not investigated. Objectives. This study aimed to measure the effects...
متن کاملA Moderately Successful Attempt to Train Chess Evaluation Functions of Different Strengths
In this paper, we report the results of experiments in which we trained four chess evaluation functions on games of weak chess players in four different rating groups, with the goal of reproducing computer players of that strength. Although the differences in playing strength between the players loosely correlates to the playing strength of the training data, this goal could not be achieved bec...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- ICGA Journal
دوره 35 شماره
صفحات -
تاریخ انتشار 2012